Gun/bullet lag in v1.1
In the new version of NetDuke32 v1.1 (and in v1) we experience this gun/bullet lag when playing. Basically, whenever a gun is fired, it takes a split second for the bullet to appear.
While it could be lag due to us playing from Europe/America, this never happened in the oldmp 33 build or older. We experience basically no lag in the older builds at all.
I suspect it might have to do with the addition of the new player prediction system. If it is the cause, and there's no real fix, then perhaps an option to disable it in the options would be nice?
V1.1 runs very smooth otherwise, but this gun lag makes it hard to play over seas.
Edited by NO Body The Dragon