List of things I need to port to mainline
- Support for more than 7 episodes and 32 maps per episode.
- The fixes for sounds detached from their source actor.
- The changes in how item/inventory/monster respawn flags work.
- The addition of the game flags menu.
- Make extbits a uint32_t, and make an enum for the various bits. Un-conflict altfire and team changing bits, if applicable.
- TROR fixes (like for getting ceiling/floor heights and positions. Fixes RPG smoke on invisible TROR boundaries and such.)
- A way to flag radius damage as additive. (Either with OldMP's current implementation or something else)
- Make lockout mode not break out of AnimateSprites. (Needed for StrikerDM)
- Fixes for player sprite allocation, and not supporting TROR on initial spawn and respawn.
- Fixes for pipebombs and tripmines only being able to be picked up once. (Also, map-placed pipebombs not respawning when shot.)
- Player color and custom team support
- The friendly fire fixes (See: FFIRE_CHECK define)
- Make it so that players don't shrinker stomp their team-mates in TDM and Co-Op.
- Get rid of early config file load, since it was fucking up a bunch of command line parameters (like -name and -color).
- Fixes to custom projectile init (like x/y repeat, so they can be modified with EVENT_EGS).
Edited by Jordon Moss