- 22 Aug, 2021 2 commits
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Changes: - Passing struct members and player vars as argument now works. - If struct members are accessed without specifying the index, the command will display which index was used by the CON VM. - Enable use of constant values for array indexing in addlogvar - Enable logging of integer constants with addlogvar - General refactoring and code improvement.
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- 21 Aug, 2021 38 commits
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Richard Gobeille authored
Duke3d: remove the extra flag passed to mouseLockToWindow() in GAME_onshowosd() that made it just show/hide the cursor instead of actually grabbing and ungrabbing input Truth be told, I don't even remember why this hack was necessary. Let me know if anything breaks. Fixes terminx/eduke32#143.
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These variables include: * `tempxpanning` * `tempypanning` * `tempxvel` * `tempyvel` * `tempzvel` * `tempstatnum` * `tempblend` * `tempsectnum`
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Fixes terminx/eduke32#75 and terminx/eduke32#179.
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Richard Gobeille authored
Fixes terminx/eduke32#188
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
Implements the concept outlined in MR 114 and adds some additional checks to prevent more calls to getsectordist() than necessary
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Richard Gobeille authored
engine: guard some modified behavior in pushmove() with an enginecompatibilitymode == ENGINE_EDUKE32 check
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
Duke3d: don't overwrite player name passed with -name parameter with that stored in the cfg, and don't save a name entered with -name to the cfg
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
Duke3d: fix annoying cycling back and forth between QUOTE_SQUISHED and QUOTE_DEAD when the player is squished This also gets rid of the constant forced all-white CON_PALFROM by making CON_IFSQUISHED return false for players that are already dead.
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Richard Gobeille authored
Fixes terminx/eduke32#128
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Richard Gobeille authored
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Richard Gobeille authored
Duke3d: fix bug where pressing pause or triggering automatic savegames through script would cause the player's view to return to center
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Richard Gobeille authored
Fixes terminx/eduke32#28.
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Richard Gobeille authored
editor: fix stupid bug where changing sprite angles or aligning wall textures with , and . didn't flag the map as having been changed
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Richard Gobeille authored
Fixes terminx/eduke32#176
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
Geez, I don't think I've seen one of these in years.
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
Apparently broken since 2014!
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Richard Gobeille authored
I haven't personally encountered it, but Striker says there's some situation where this can happen if the startup window is aborted in a certain way.
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Richard Gobeille authored
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