Commit 2d77a818 authored by NY00123's avatar NY00123 Committed by Evan Ramos
Browse files

Rename faketimerhandler -> UpdateInputs and keep an empty

faketimerhandler stub in SW. This basically deprecates
the usage of faketimerhandler in the game.
parent ffccc7c3
......@@ -3312,7 +3312,7 @@ RunLevel(void)
timerUpdateClock();
while (ready2send && (totalclock >= ototalclock + synctics))
faketimerhandler();
UpdateInputs();
}
ready2send = 0;
......
......@@ -968,8 +968,10 @@ AddSyncInfoToPacket(int *j)
}
}
void faketimerhandler(void) { ; }
void
faketimerhandler(void)
UpdateInputs(void)
{
int i, j, k;
PLAYERp pp;
......
......@@ -169,6 +169,7 @@ typedef struct
extern AUTO_NET Auto;
extern SWBOOL AutoNet;
void UpdateInputs(void);
void getpackets(void);
void SendMulitNameChange(char *new_name);
void InitNetVars(void);
......
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