Commit 0bd4c755 authored by Jordon Moss's avatar Jordon Moss
Browse files

Remove call to UpdateSector in P_ResetMultiPlayer, as sector is already...

Remove call to UpdateSector in P_ResetMultiPlayer, as sector is already updated properly in P_MoveToRandomSpawnPoint. Fixes TROR and overlapping sector issues when respawning.
parent 134659d8
......@@ -692,7 +692,6 @@ void P_ResetMultiPlayer(int playerNum)
s.pos = p.pos;
updatesector(p.pos.x, p.pos.y, &p.cursectnum);
setsprite(p.i, &tmpvect);
s.clipdist = 64;
......
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